Its ok
The idea is tried and true. However, this application of it isnt quite up to par. The damage scoring system needs a lot of work. For example, I can hit a car head on and fly up into the air and take 10 points of damage. But I can simply knick the car and take 40 points of damage. Totally nonsensical. Another area of weakness is the physics. Specifically interaction with the setting. When in a race if I bump into the wall, instead of sliding along it, I get flung into a wild spin, or stopped totally. Also visually the impact of the car and wall doesnt really line up. The car will hit an imaginary wall, while there is still clearly a large gap graphically. All in all this game was a enjoyable in the beginning, but as the objectives took more and more skill, these little flaws propagated and became almost rage inducing. Of these problems were to be repaired, Id like the game more.
Curse-Ka about
Demolition Derby Crash Racing